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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/sdvL14pZ"] [Date "2024.05.16"] [White "aaravMsharma"] [Black "gmsai2014"] [Result "1-0"] [UTCDate "2024.05.16"] [UTCTime "07:43:16"] [WhiteElo "1099"] [BlackElo "1016"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 a6?! { (0.27 → 1.22) Inaccuracy. e6 was best. } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 bxa6 3. Qh5?! { (1.97 → 1.35) Inaccuracy. Qg4 was best. } (3. Qg4 g6 4. Qxg6 fxg6 5. Ne2 c5 6. b4 cxb4 7. Ba3 bxa3 8. Nxa3 a5) 3... e6?? { (1.35 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } (3... Nh6 4. Qxh6 gxh6 5. Nh3 c6 6. a4 Qa5 7. b3 Qxa4 8. Rxa4) 4. Qxh7 Rxh7 5. Nh3?? { (Mate in 13 → -1.27) Lost forced checkmate sequence. b4 was best. } (5. b4 Bxb4 6. d3 Bxe1 7. Ba3 Bxf2 8. Ne2 Bxe3 9. Bc5 Bxc5 10. Rd1 Rxh2) 5... Rxh3 6. gxh3 Qh4?? { (-1.63 → 0.29) Blunder. Ke7 was best. } (6... Ke7 7. Ke2) 7. Kd1?! { (0.29 → -0.29) Inaccuracy. a3 was best. } (7. a3 Bxa3) 7... Qxf2 8. Ke2?? { (-0.31 → -3.90) Blunder. a4 was best. } (8. a4 Qxd2) 8... Qxe3?? { (-3.90 → 0.00) Blunder. Qxe2 was best. } (8... Qxe2) 9. dxe3 Nh6?? { (-1.51 → Mate in 10) Checkmate is now unavoidable. Bb4 was best. } (9... Bb4) 10. b4 Bxb4 11. Nc3 Bxc3 12. Bb2 Bxb2 13. Rhb1?? { (Mate in 15 → -7.82) Lost forced checkmate sequence. Ke1 was best. } (13. Ke1 Bxa1 14. c3 Bxc3 15. Kd2 Bxd2 16. a4 Bxe3 17. Rg1 Bxg1 18. h4 Bxh2) 13... Bxa1 14. Rxb8 Rxb8 15. c3 Bxc3 16. Kd2 Bxd2 17. a4 Bxe3 18. a5 Ng4 19. hxg4 f5 20. gxf5 exf5 21. h4 Bg5?? { (Mate in 12 → -1.27) Lost forced checkmate sequence. d5 was best. } (21... d5 22. h5 g6 23. hxg6 d4 24. g7 d3 25. g8=B Be6 26. Bxe6 Ke7 27. Bxf5) 22. hxg5 Rb6?? { (-1.57 → Mate in 14) Checkmate is now unavoidable. Bb7 was best. } (22... Bb7 23. g6) 23. axb6 cxb6 24. g6 Kf7 25. gxf7 d6 26. f8=Q?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. f8=R was best. } (26. f8=R Bb7 27. Rxf5 Bd5 28. Rxd5 g6 29. Rxd6 g5 30. Rxb6 g4 31. Rxa6 g3) 26... g5?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Bb7 was best. } (26... Bb7 27. Qxf5 g6 28. Qxg6 Bc6 29. Qxd6 Bf3 30. Qxb6 Bd5 31. Qxa6 Ba2 32. Qxa2#) 27. Qxf5 Bxf5# { Game ends by variant rule. } 1-0